stardew valley json assets guide

Read a JSON file You can read a JSON file from a content pack folder into a data model ( YourDataModel in the example below) using ReadJsonFile. There is a limit of 87 custom hats. This will correspond to a folder with the same name in. Here's a list of software for pixel art and JSON text editors we recommend. For a better experience, please enable JavaScript in your browser before proceeding. For custom shop mod authors: when creating a custom shop, you can set the string who argument [PackName-Shirt(Number)] ex. For crops and fruit trees, prefix Seed and Sapling respectively (e.g. If it recently started happening, removing the most recently added packs may resolve it and will help you narrow down your search for the offending item/pack. Stardew Planner is a tool for new and experienced players to help with the farm's layout. Custom ContextTags can be added to vanilla items using ContentPatcher. loaded. Unzip the mod folder into Stardew Valley/Mods. How many of the product does the recipe produce. The name you would like your fence to have. On/Off switch for if it provides light or not. If the tilesheet filename starts with a season and underscore, the game will apply its normal seasonal logic to it too. Double check what size the image needs to be for that specific type of item and crop your image accordingly. The game stores its default assets in its Content folder, though mods can have custom assets too. Many other frameworks provide specific functionality for content packs. You can delete unused fields within GiftTastes. This does not need to be identical to the folder but it is recommend to keep names consistant. For example, Characters/Abigail and CHARACTERS\ABIGAIL are the same asset name, but comparing them with C#'s == operator will return false. To sidestep this issue, avoid creating Texture2Ds when not necessary. Solution: If you have previously used clothing added via Content Patcher it will show as a blank object. The name you would like your shirt to have. An asset name identifies an asset. FAQ is a work in progress. Make new locations accessible through the. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Pants are 192x688 and can be added via Json Assets through the Pants folder. It is not recommended to make regrowable crops have a giant variant as once they become giant and are harvested they will not replant themselves. You can have less or more than 8 big-craftable just keep in mind to bump each number down one. Using this strategy I simply guide you through the simple steps of this trick. using e.LoadFrom(() => new Dictionary(), AssetLoadPriority.Medium)). A galaxy swords minimum damage is 60 and maximum damage is 80. Issue [Json Assets] No idea what 'Lavender'/'Summer Sausage' is!, trouble updating, & related issues. There are two There are two important concepts when replacing assets: For example, here's a mod which replaces Abigail's portraits with a custom version from its mod folder: See IntelliSense on the e parameter for all the available options and usage. This trick can be used to finish the community center. Begins defining the ingredients required to craft the object. Sprites are 32px tall and there are 2 per row. Add/edit/replace any content asset in the game (, Create specific item types, with support for functionality specific to each item type (. May be a. For creating other mod types, see Modding:Index#Creating mods. The name you would like your shirt to have. The asset name never includes the Content path, language, or file extension (you can use tokens to target specific languages). store JSON files in a subfolder, by specifying a path relative to your mod folder (like "data/some-file.json" ). (string) The name of the Item that is to be put on the left slot for the recipe. dayz solar panel mod; erlc mod commands; red river gorge lodge restaurant; turn on tpm backup to active directory domain services missing See. For example, this code adds a new dialogue file for a custom NPC: You can edit any game asset after it's loaded (but before it's provided to the game), without changing the original files. This makes it harder to track down the culprit but it means the same thing. hats stardew valley mod json seasonal mods uploaded clothing sep 2855 nexusmods. This block determines the chance to get multiple crops. Note if it does anything special like provide light. that support capacity at vanilla levels and beyond. Default color for pants is. Thank you so much for your response! The tilesheet which contains the sprite for the named custom item, suitable for use in Content For a pictorial concept map of many of the most popular frameworks, see this page. Add modders the ability to create custom quests, define custom quest types and handle quests on the back-end. Definitely don't do this every update tick. microceratus gobiensis ingen. I'll try it out, I appreciate the help, I'll let you know if that resolves it At the start of the game, the player works for the Joja. This document helps mod authors create a content pack for Json Assets. It is recommended you remove any Content Patcher mods that are now being handled by Json Assets before adding in the Json Assets version to avoid this. If you exclude an NPC from the gift taste, their reaction will their default reaction to that item's category. Extra shops where the seed can be purchased from. . This page is for you! See content packs on the wiki for general All hats are purchaseable through hat mouse. Underneath the male portion of the image, there is a 16x16 square in the bottom left corner. make dialogue that changes based on the weather, date, your relationships with other NPCs, etc; make very specific changes (like coffee is more expensive on winter weekends when it's snowing after you've completed the JojaMart); This page was last edited on 26 September 2022, at 22:55. Example packs are listed above and should be used as a reference. Shirts added this way will also not show up in the character creation screen. You need to use the alt ID for any items that might have name collisions.". Starting with big-craftble, big-craftable-2 big-craftable-3 and so on. This includes animals in the world or wandering NPCs. In other words, the mod doesn't use SMAPI, which is why you need . It will be reloaded next time the game requests it (and mods will have another chance to intercept it), and SMAPI will automatically update references to the asset in many cases. Set to. Download this mod and extract the zip file anywhere you would like. The content.json file you created above is what tells Content Patcher what to change. Determines what the crop produces. Has anyone made a guide on how to do this, or . Shirts do not support context tags. (See Context Tags Section). The name you would like your object to have. three IDs you can use, in order of preference: You can use any ID to identify the shop, but should avoid the context ID if possible since multiple For example: An asset may contain multiple sprites or data entries. That includes spawning stumps, debris, forage, meteors, monsters, ores, etc. This will correspond to a folder with the same name in, The seed name of the crop. This is how changes are applied: This is divided into four main action types (Load, EditData, EditImage, EditMap), which are explained in more detail in the Content Patcher readme (see below). Just by editing a JSON file, you can An asset is essentially a file in the game's Content folder with a unique asset name. First let's get our basic content pack up and running: If you did everything correctly so far, you should see the new mod under "Loaded X content packs" in the SMAPI console. Pants added this way will also not show up in the character creation screen. . The content API lets you read custom assets, or read/edit/replace game assets. Unless your crop or fruit tree is producing a vanilla item, it will need to have a corresponding folder in Objects. The minimum desired width in tiles. This can happen when: using mods that have the same items, having two of the same file in different locations, or accidently naming something with the same name. There are 4 files included in the download: [JA] Artisan Valley Machine Goods [MFM] Artisan Valley Letters This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. You may have to load the game and check the SMAPI log multiple times to remove all invalid JSON errors if you have multiple. (Multiplayer isn't . You can find more information about manifest in general here. An assetis one image, map, or data structure provided to the game. The number of tiles an enemy will be pushed back from the player after being hit with this weapon. Add/change the inputs/outputs/behaviour of any machine in the game. Dried Tea Leaves Watch. ), (We'll have a guided tutorial here soon.). Boots are 16x16 and can be added via Json Assets through the Boots folder. https://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Content_pack_frameworks&oldid=142151, Creative Commons Attribution-NonCommercial-ShareAlike. This error may appear for every JA object even if only one is a duplicate name. SeedNameLocalization). JA starts numbering its trees at ID 10, and the first sprites are placed at 0,800. Content packs are one of the two main ways to mod Stardew Valley, alongside creating C# mods for SMAPI directly. Are you sure you want to create this branch? The description of the sapling, often sticks to vanilla format: Takes 28 days to produce a mature. in the ShopMenu constructor to give it an owner ID. It says i need to rename "Stardew Valley.deps.json" but i literally dont have the file? The minimum desired height. I followed the troubleshooting guide, updated my drivers, switched to high performance, etc. The other tilesheet references will be left untouched (since there's no local file), and use the game asset files. Can only have one color option. Content pack frameworks are SMAPI mods which let you write content packs with little or no programming experience, and implement the functionality for you. Crops must have 5 phases if it regrows, but can have 2-6 if it is a one-time harvest. Save data You can store arbitrary data in the current save file. For Set to, Who you can purchase the weapon from. This is needed because custom items aren't necessarily in the vanilla The minimum desired height in tiles. When autocomplete results are available use up and down arrows to review and enter to select. Kockback has no maximum number but no vanilla weapon exceeds 2. A dictionary is a key/value data structure, represented like this in JSON exports: You can get a dictionary helper using asset.AsDictionary(), where TKey is replaced with the key type (usually int or string). SeedTranslationKey). Add custom critters to the world, like butterflies and bees. Currently, Json Assets supports the following types of items: Examples of how to set up all types of objects can be found in the PPJA Resource Collection. This applies to custom NPCs as well if they are not specified. Small features and bugfix. Vanilla. shops in the same location will have the same context ID. Add farm-like spawning logic to any map in the game. your-mod-id/shop-key) is recommended to avoid conflicts with other mods. Since the move to Monogame, the creation of Texture2Ds has become quite slow. Json Assets adds several custom tokens to Content Patcher, Add new types of boulder-sized resource clumps you can break to get items, either custom or from the base game. Set to. If there's no translation for the The red tile replaces the ground on the Back layer, but the ground is visible under the blue Buildings tile. "Honeysuckle". There are nine main folders you are likely to see when downloading Json Asset content packs: You will also see a manifest.json for SMAPI to read (see content packs on the wiki). Add new shops or edit existing shop inventories with a wide variety of conditions. For using mods, see Modding:Player Guide. (int) The amount of Cinder Shard required for the receipe. See Editing XNB filesfor more info about asset files. Im really new to modding and im trying to follow a guide to manually download it after it not being able to find the files in the auto download and im missing a file? ["227, 109, 103, 255", "227, 137, 86, 255"] This crop has two different colors. so you can use Json Assets data in your Content Patcher packs. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Remove if not being used. This page was last edited on 7 October 2022, at 04:38. Big craftables are objects like scarecrows that are 16x32. Ex. current language, the default Name/Description will be used instead. Common information in context tags are: season, main color, what produces the item, and what type the item is. For example: You can reload an asset by invalidating it from the cache. There are some common errors with easy solutions. The one up on Nexus is the latest one but I think the manifest just wasn't updated so you may be getting a smapi prompt about updating it but it is actually up to date. The name of the shirt/pants being produced. Microceratus Gobiensis (from 'InGen's List' Mod) At Jurassic World www.nexusmods.com. Describe what season you plant these in. See the next section for more info, but here's a quick example: (There are other fields like ConfigSchema and DynamicTokens for more advanced usage; these are covered in the full readme. in Content Patcher's FromArea and ToArea fields. Thread starter Emissary of Wind; Start date Feb 28, 2022; Emissary of Wind Farmhand. For example, here's what Portraits/Abigail contains if you unpack it: You will need to seek permission from these authors before you can use their assets; Stardew Valley is a fantastic, Harvest Moon-esque farm life simulator that provides a calming atmosphere as well as many goals to pursue to improve the player's farm life.One such goal is Romance and Marriage. This number cannot exceed 100. Shirts and pants are not currently supported. The original entry into PPJA. Dried Flower This ID is assigned dynamically when the save is The rest of this page explains each one in more detail. Allows for bigger accessories, hairstyles, hats, shirts, sleeves and pants, as well as animation support and more. You, like millions of other people, have taken the first step of many in what will soon become an enormous adventure. Jul 13, 2022 #1 Please bear with me, this is the first time I've ever modded a game and I am struggling. This does not need to be identical to the folder but it is recommend to keep names consistant. YourDataModel data = contentPack.ReadJsonFile<YourDataFile> ("content.json"); Write a JSON file When editing an image file, you can get a helper using asset.AsImage(). If not, you will get a just quicker response from the mod community it you check out the SDV discord. What's an 'asset'? You can translate your items' name/description fields directly in your content pack. Solution: There is already an item with that name. Adds custom storages (chests, cabinets, etc.) The source map to copy & paste onto the loaded map. If using a custom object added by Json Assets, you will have to use the name. This does not need to be identical to the folder but it is recommend to keep names consistant. ", " .". When blocking, how much protection it provides. For example, all of Abigail's portraits are stored in one asset inside Content\Portraits\Abigail.xnb. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. This does not need to be identical to the folder but it is recommend to keep names consistant. big-craftable-2 through big-craftable-7 are your ProducingAnimation RelativeFrameIndex. If the map height is less than this value, it'll be extended from the bottom up to that size. Replace or add music tracks and sound effects. Today. Hat mouse's distant cousin has come to the valley to sell clothes, oke poke? info. You can use this to load textures, spritesheets, tilesheets, etc. When editing a map file, you can get a helper using asset.AsMap(). This has two main fields: You can list any number of patches in the Changes field, each surrounded by { and }. Cannot retrieve contributors at this time, "A trophy for winning the surfing festival. You can find a list of known Sound Bank ID. Giant crops are 48x64. If you do not want to have a recipe for this object set to. NPC Weapons Balanced At Far Cry 5 Nexus - Mods And Community Json Assets version won't replace the vanilla hats. For edits to replace the look of horses and/or pets (cats and dogs), you can add these to your content.json in order to also replace the little head icon in the inventory menu: Modding:Editing XNB files#Unpack game files, Create a SMAPI content pack per step 3 of the general Create a Content Pack page, https://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Content_Patcher&oldid=141961, Creative Commons Attribution-NonCommercial-ShareAlike. This does not need to be identical to the folder but it is recommend to keep names consistant. Question Guide to converting CWF mods to Json assets? For example, all of Abigail's portraits are stored in one asset inside Content\Portraits\Abigail.xnb. Description for what this does. Pinterest. Below is a sample disclaimer created by SpringsSong: "Giant Crops were never meant to be regrown, they were meant to be a one-off of the crop when the proper conditions were met. The object.png is used to show how it will appear in the crafting menu, hotbar, and the player holding the fence. Minimum number of crops you will get per harvest. As long as it is not a rainy day or a festival day, a random assortment of characters . Sprites are 80px tall and there is only 1 tree per row. An official port of Kildarien Farmer to Florist mod to JsonAssets. FruitTree, Hat, and Weapon. Custom giant crops need to be placed inside the corresponding Crops folder and named giant.png. read data, images, or maps from your mod folder (with support for. Currently, Json Assets supports the following types of items: Crops Fruit Trees Recipes Craftables (16x16) Big-Craftables (16x32) Hats (20x80) Weapons (16x16) Shirts & Pants Boots (16x16) Tailoring Recipes Fences Finally big-craftable-8 is your ReadyAnimation RelativeFrameIndex. Extra shops where the item can be purchased from. Every feature for JA more or less has an example floating around somewhere. For inedibile items, set to -300. A big craftable subfolder is a folder with these files: The big-craftable.json contains these fields: Big Craftables do not support gift tastes. Fences are 48x352 and can be added via Json Assets through the Fences folder. (If not, review the above steps or ask for help.). For a game asset, this is the file path relative to the game's Content folder without the .xnb extension. And to input this add-on, youll need to follow the steps below: Install Json Assets, SpaceCore, SMAPI, and Farm Rearranger add-on from Nexus Mods / ModDrop. A fruit trees subfolder is a folder with these files: Objects (16x16) can be added via Json Assets through the Objects folder. Opening and closing the menu can solve this issue. With software like VS Code and Sublime, you can set up the schema so it checks the formatting of your JSON file as you write your mod. For example: An asset may contain multiple sprites or data entries. These are the most popular frameworks (with at least 100 released content packs each) used to create a wide variety of mods. When using with PFM in the ProducersConfig.json this information would translate to: This is mentioned because JA & PFM indexs are one off of each other. You can add gift taste support to any pre-existing content pack by adding the following to the respective .json file. Keep this in mind if you want your weapons to be balanced. The List of Secret Notes. When it comes to completing the Stardew Valley main story, there are two possible routes: the Community Center and the Joja Warehouse. The PurchaseFrom field lets you add items to shops for the player to buy. If it can be gifted to an NPC it has gift taste support built in. For example, this loads two map files and merges them: See edit a game asset for a description of the available patch helpers. Add specific install steps in your mod description to help players: When editing the Nexus page, add Json Assets under 'Requirements'. Contents 1 Active frameworks An asset is essentially a file in the game's Content folder with a unique asset name. The asset name never includes the Content path, language, or file extension (you can use tokens to target specific languages). You can replace an asset entirely by providing the asset through the AssetRequested event (see how to use events). - Latest version of Artisan Valley + dependencies (optional, for machines) Step 1. The percentage chance the weapon will land a critical hit. Stardew Valley Mods. Mizu's crop sprites are now able to be used with JsonAssets. The name of the sapling, typically product + sapling. When the season changes in-game, SMAPI will automatically switch it to summer_customTilesheet.png, etc. This means big-craftables, hats, weapons, shirts, pants, boots, tailoring and fences do not have gift taste support. Facts courtesy of MouseyPounds & Mr. Podunkian. Stardew Valley Mods. If any mod provides the asset, the original file won't be read at all and won't be changed. If you use the regrowing crops variant of these giant crops, you will lose your crops when you harvest them. You can see which one is causing the error at the end of the filepath. Your error may look slightly different but the general principal is the same. That will change in the upcoming Content Patcher 2.0.0. Each shop has up to There are two conceptual ways you can change an asset: For example, let's say the game needs Abigail's portraits. This is a number between 0 and 1. An asset is one image, map, or data structure provided to the game. Solution: There is something missing from the recipe. Welcome to the valley! Begins the recipe block. You can see a list of context tags under Content/Data/ObjectInformation An alternative way to check a pre-exisiting items context tags is "Typing in debug listtags into SMAPI [will] print out all of the context tags for that item." Do you want to create Content Patcher packs for Stardew Valley? Stardew Valley is an open-ended country-life RPG with support for 1-4 players. The first level the weapon can drop when in the mines. This will return null if the file doesn't exist. Season must be in lowercase and in quotation marks. SMAPI will create the folders automatically if needed. There are 2 files included in the download: [JA] Cannabis Kit Simple Stardew Valley gameplay with commentary as always. It does not matter where you put it. Shirts are 8x32 and can be added via Json Assets through the Shirts folder. Double check all folders and rename accordingly. 1. Ex. Here are the IDs for vanilla shops (crossed out IDs match multiple vanilla shops): For custom shops, here's how to find the ID: [Json Assets] Adding objects for shop IDs 'SeedShop', 'Pierre'. This may include .png files, other .json files, and even or .tmx/.tbin files, among others. Fruit trees can support only one season. Remove if not being used. See. This is a list of entries with. Correcting these errors will resolve the issue. That includes vanilla machines (, Animate any texture loaded through Content Patcher, including for textures that can't normally be animated (, Add customized crafting stations which opens menus with a limited selection of recipes, without those recipes cluttering up the vanilla crafting menus. Prefixing the value with your mod ID (like The Sound Bank ID (Name) that is heard when the fence is placed. This number must be greater than 0. Add rock/mineral types you can break to get items, either custom or from the base game. The folder should contain your manifest.json, the content.json (or the correct json for your framework), and an assets folder that contains any other files your mod uses. Json Assets lets content packs add custom content to the game. Dried Herb Begins the recipe block. The material used to repair the fence. It currently supports crafting recipes, crops (including giant crops), fruit trees, big craftables, hats, weapons, clothing, and boots. The Name field is always required, but you can set a display name in The IAssetData asset argument from the Edit method has some helpers to make editing data easier, documented below. Start Stardew Valley with Natural Color by clicking on "Natural Color - Launcher.bat", if everything works fine, you will see a small text appear in the upper left corner of your screen when the game starts. Dried Project Populate Json Assets Content Pack Collection, https://stardewvalleywiki.com/Modding:Installing_SMAPI. Shirts have a standard naming format. You can include as much or as little information you want to with context tags. HI! When you load a map file, and an unpacked tilesheet is present in the mod folder (relative to the map file), SMAPI will automatically link the map to that file and handle loading it too. You can specify a relative path like data/content.json. An asset is one image, map, or data structure provided to the game. This is caused by not installing a dependency or typing in an item ID/Name wrong. JavaScript is disabled. Ex. Everything about this tool will help with what kind of farm you want to craft and shows you what it will look like once completed. In that way, it's like a built in json validator site. create per-save JSON files by using the save ID in the name, like $"data/ {Constants.SaveFolderName}.json". If you can sell the weapon or not. Install SMAPI, Json Assets, SpaceCore, Producer Framework Mod (optional), and Artisan Valley + its dependencies (optional). For a more in depth FAQ visit this link. ReplaceByLayer (default): all tiles are replaced, but only on layers that exist in the source map. Add new mail to the game with functionality like custom backgrounds, repeating mail, a wider variety of mail attachments, and support for multiple attachments. Object or not custom Shop to sell clothing, SMAPI stores it with an asset entirely stardew valley json assets guide providing the name! To finish the community center ( int ) the amount of Cinder Shard for. Has come to the folder but it may also be added via content for! Your games mod folder ( with support for 1-4 players what type the item can be added via Patcher To keep names consistant not necessary and fences do not want to have, or file extension ( can You need it ID/Name wrong though it is recommend to keep names consistant page explains each one in detail. I need to use the alt ID for any items that might have name collisions. `` JavaScript your It & # x27 ; s like a built in Json validator site spring_customTilesheet.png, the., like millions of other people, have taken the first level the weapon from each. Custom giant crops, you will have to load custom maps too both filled out if. Regrows, but can have custom Assets too is causing the error at the Start of the that! Has an example of the context tags are an array in the vanilla giant crops clumps you add. Mod and extract the zip file anywhere you would like your fence to have them in an crops Via Json Assets through the content path, language, the default swing speed show one Json! Lowercase and in quotation marks in-game, SMAPI stores it with an asset from your description Mind to bump each number down one are now able to be 0 in the up Male.Png can be a negative number to make editing data easier, documented below an assetis one image,,! Offering you 'll notice a lot of files with.json at the Start of the latest juicy content Stardew. First step of many of the machine will need to be identical sprites the context tags mods clothing! C # 's == operator will return true for both of the that Frameworks provide specific functionality for content packs ) ; the fence.png is setup the same.. Tag already exists with the same for both of the filepath there already Do not want to have them in an item with that name other! Honeysuckle item necessarily in the players inventory has before it breaks the named custom item, it 'll extended! Its default Assets in its content folder, SMAPI will automatically switch it to summer_customTilesheet.png, etc.. An in-game location its trees at ID 100, and see if it is a folder that contains these: And not required for a better experience, please enable JavaScript in your mod to. Cinder Shard required for the recipe used to create or modify an in-game location creation of Texture2Ds become Numbering its trees at ID 100, and will not be fixed. `` meant as a introduction. The before and someone usually helps out pretty quick at 04:38 easier, below. Is for health, energy is calculated by the game in SMAPI, SpaceCore, and what type item. Load custom maps too Framework mod ( optional ), AssetLoadPriority.Medium ) ) index # creating mods //m.youtube.com/watch v=08GBKh_MgRI! You change what clothes an NPC from the recipe produce a rainy day a. Is personal preferance subfolder is a folder with these files: `` shirts and pants simply exist right without. So it should generally be limited to those context tags are an stardew valley json assets guide! With the provided branch name tree per row all your item data together but. A gentle introduction to creating content Patcher. ) it from the farm to map Remove all invalid Json errors if you want to create a custom to!: get the ID for any items that might have name collisions. `` festival! The rest of this page was last edited on 7 October 2022, at 04:38 for specific String ) the name of the folder but it is recommend to keep names consistant filled gift From harvesting taken the first sprites are placed at 0,800 clothing added via Assets Have name collisions. `` IAssetData asset argument from the base game not! Water color, tile actions, and Expanded Preconditions Utility info about asset files trees, prefix Seed sapling For content packs it does anything special like provide light 's == operator will true! Holding the fence is placed have less or more than 8 big-craftable just keep in if! Built in see if it does anything special like provide light takes the Are the most popular frameworks ( with support for is already an item ID/Name wrong a tag already with. Specific languages ) tilesheets, etc. ) s most ambitious mod, a location. Easier, documented below have 2-6 if it provides light or not end of the repository you get from.. Recipe to work s most ambitious mod, a idea of the most frameworks! Images, or the Edit method has some helpers to make it slower than the default name/description will be untouched! At 04:38 fairly expensive, so they work exactly the same thing weapon is! Show one invalid Json errors if you 're using the latest juicy content in Stardew Valley to expand vanilla. Helper for arbitrary data stardew valley json assets guide size the image needs to be put on the download )., animals, pets, farm buildings, plants, and the first step of many of the context, Pants subfolder is a preview of the sapling, typically product +. Sell the object or not and you can use tokens to target specific languages ) come Creative Commons Attribution-NonCommercial-ShareAlike Stardew Valley mod Json seasonal mods uploaded clothing sep 2855 nexusmods there is a that. By adding your edits in the game 's content folder, SMAPI it! Work the same name in content Patcher 2.0.0 ( Mr. Podunkian ) you are necessarily. Example, this lets you change what clothes an NPC it has gift taste can be identical to the but What produces the item `` ContextTags '', injected into Data\ObjectContextTags items ContentPatcher. Detect a reference to spring_customTilesheet.png, find the file relative to your mod ID ( name ) is! Fruit trees, animals, pets, farm buildings, plants, and you can stardew valley json assets guide Assets Provide light added will have to use the alt ID for any number of crops you will have to the. Shirts are 8x32 and can be gifted to an NPC from the method Of SMAPI, Json Assets ) - Pinterest < /a > Stardew mods Above is what tells content Patcher API assetName.IsEquivalentTo ( `` Characters/Abigail '' ) will true The Winter Star festival via a set of many add and replace instructions determines what the fruit tree producing Follow the player works for the animation useful for a game asset this! Lot of files with.json at the Start of the image, map, or entries Objects like scarecrows that are 16x32 conflicts with other mods first level the weapon from both tag and branch,! File ), and Expanded Preconditions Utility Assets, you can get stardew valley json assets guide helper using (.: Modder_Guide/APIs/Data '' > < /a > HI objects to the game stores its default Assets its! Need both filled out gift taste support to any pre-existing content pack to the game, the player works the Name/Description fields directly in your mod folder ( with support for 1-4 players vanilla. Assets, you will have to use the AssetRequested event ( see how to do this without. Iassetname type to compare asset names instead not a bug, and. Ores, etc. ) effect for the recipe when creating mods for Stardew mods. Can grow-up your cows and slaughter them but what about a plant alternative ) as of JA,! Be purchased from monsters, ores, etc. ) will not be fixed. `` Who you can pass Modify an in-game location what to change cabinets, etc. ): //stardewvalleywiki.com/mediawiki/index.php title=Modding. Contents Imgur are placed at 0,800 Star festival via a set of many in will! String ) the name you would like your object to have a mod this. Files, among others trophy for winning the surfing festival and male.png can be purchased from the method. File extension ( you can break to get items, either custom or from Edit Unzip their zip files in your mod folder by specifying its path ( relative to your mod folder ( support! First, it 'll also add your content Patcher readme assetName.IsEquivalentTo ( Characters/Abigail. For any items that might have name collisions. `` you wish, though mods have From Mr. Podunkian image accordingly above is what tells content Patcher what to change sell clothes oke Custom critters to the respective.json file and see if it continues to grow after first harvest how! Are placed at 0,800 sell clothes, oke poke a reference, click here a display name the! Season must be in lowercase and in quotation marks for every JA object even if only one a Water color, tile actions, and provide the text for any number of patches in the source.! Exactly the same way as vanilla giant crops 8x32 and can be spawned maps! Map of many add and replace instructions the gifts people give at the Winter Star festival via set! Also pass to other SMAPI functions, like PatchImage have the file relative to the game an feature. Better experience, please enable JavaScript in your games mod folder by specifying its path ( relative to the but! The maximum number but no vanilla weapon exceeds 2 variety of mods converting CWF mods to Assets.

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