Its difficult to illuminate the printed sheet appropriately without causing a small amount of glare on some sections of the monitor. The blue block appeared royal blue throughout the screen. Not a substantial change as the refresh rate is only 1.25 times what it was before, but still an improvement. Further information on supporting our work. This makes it look stylish, despite the fact that it is a budget monitor. Edit: I forgot to mention. Finally, its worth noting that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. It delivered an experience that was very similar to FreeSync, getting rid of tearing and stuttering in much the same way as frame rate fluctuated within its window of operation. I am a bit unsure what to use. This cookie is set by GDPR Cookie Consent plugin. Performance on the white saturation test was very good, with all but the final block distinct from the background. The first image shows the results using our Test Settings, reflecting the native gamut of the monitor. Publisert av 3. november 2022 3. november 2022 FreeSync the technology and activating it We wont be going into this in detail as its a GPU feature rather than a monitor feature. This configures it globally, but if you wish to configure it for individual games click Game Graphics towards the top right. Responsiveness in games and movies The monitor provided a strong performance here, with a nice variety of shades displayed with appropriate identity. May set colour temperature to 5000K when first activated can be corrected to 6500K and will be remembered in future. There were some fairly lush-looking greens not as deep or vibrant as on models with a wider gamut alongside a nice palette of more muted pastel shades. We measured 98% sRGB coverage with this setting. Its again important to remember that individual units vary when it comes to uniformity and that deviation beyond the measured points should be expected. These issues tend to be more noticeable at reasonably low refresh rates such as this, so its certainly nice having these interruptions removed. Features & Aesthetics The 75Hz refresh rate again provided a slight advantage over 60Hz with respect to the perceived blur due to eye movement and connected feel. Some people may enjoy the benefits of this in terms of making it easier to track and engage enemies. Its again important to remember that individual units vary when it comes to uniformity and that deviation beyond the measured points should be expected. The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. Environments showcased a good range of subtly different neutral earthy tones, with just a small red push from the gamut rather than a clear loss of neutrality. This is especially obvious lower down on TN models here, though, they were appropriately masked. The porous texture of rocks that are a cue in this game that a wall can be climbed, for example, were always visible. Colour gamut 'Test Settings' Objects didnt break up into a blur even during rapid motion as they do during the normal sample and hold operation of the monitor. asus pa278cv settings. Also, comment down below your video suggestions!Follow us on instagram!Mary - @maryxbautista Jayson - @jaysonxdionisioFacebook Page: https://www.facebook.com/jaysondionisioytFor business inquiries:jaysondionisio@gmail.com Plus a glossy plastic ASUS logo in the top central region, just so its visible. The neck of the stand is, indeed, thicker, but the overall depth of the monitor is still less than 9. It was brightest when predominantly bright content was displayed. You can download our ICC profile for this model, which was created using our Test Settings as a base. You can count the small notches and the segmentation of the UFO is more distinct. Viewing angles The maximum contrast recorded was 1036:1, whilst we recorded 965:1 under our Test Settings. Press OK, then turn the monitor off then on again so that it re-establishes connection the technology should now be active. The video below shows the monitor in action. ASUS recycling and takeback programs come from our commitment to the highest standards for protecting our environment. The second reference is the ViewSonic XG270QG, a responsive IPS model. The video below shows the monitor in action. There was a moderate amount of IPS glow which ate away at some of the atmosphere, particularly towards the bottom corners of the screen from a normal viewing position. The total depth of the monitor including stand is ~226mm (8.90 inches) with the front of the screen sitting ~35mm (1.38 inches) back from the front edge of the stand. The default is Off, unless application specifies which means that VSync will only be active if you enable it within the game itself, if there is such an option. There are plenty of high-contrast scenes in this title as well, with bright pulses of energy and other light sources illuminating much darker surroundings. Where possible, youll be redirected to your nearest store. This configures it globally, but if you wish to configure it for individual games click Game Graphics towards the top right. We observed a few game titles using this feature but will just focus on Battlefield V running at a constant 75fps at 75Hz. Some elements appeared slightly filtered or oversharpened, but overall it made the monitor quite useable at the Full HD resolution and certainly better than some monitor interpolation processes weve come across. As with most strobe backlight technologies, you cant use Adaptive-Sync at the same time as Aim Stabilizer. Additionally, diffusion of light emitted from the monitor is lower than on many matte screen surfaces, better preserving clarity and vibrancy. The consistency of shades is also excellent, with the representation of a given shade similar on the left (reverse order) and right side (printed order) of the screen. The excessive detail on VA and moreover TN models can cause a banded or blocky appearance, so its nice to avoid that. Rapid Rendering Such as a medium-dark brown tree trunk against a bright daylight sky, which produced a bit of halo trailing that was somewhat brighter than the background shade. Quite a cinematic look with too much depth in places (loss of detail). Lenovo Brightness= 19 (according to preferences and lighting) Aruba There wasnt a clear yellow push to yellowish green shades as we sometimes see, either. Chief amongst these is the concept of perceived blur, which is contributed to by both the movement of your eyes as you track motion on the screen and the pixel responses of the monitor. You may still wish to run through the ClearType wizard and adjust according to preferences, however. Note that the supported refresh rates are identical for DP and HDMI and that a 4k x 2k, 3840 x 2160 downsampling mode is not included. The green block appeared a (slightly yellowish) green chartreuse throughout. In this case her skin looked much as it should. The 2560 x 1440 resolution is good enough to provide a crisp, high-quality image. Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. The main thing we needed to do was reduce the brightness, but also make minor adjustments to the colour channels. The porous texture of rocks that are a cue in this game that a wall can be climbed, for example, were always visible. Youd therefore select either the third or fourth option in the list, shown in the image below. Xerox. Performance on the black level test was good. We wouldnt recommend using them unless created for your specific unit using your own calibration device. The default is Off, unless application specifies which means that VSync will only be active if you enable it within the game itself, if there is such an option. Plus a relatively smooth finish that kept brighter content free from any real graininess. Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. They often catch the eye due to their dynamic nature, on models where they manifest themselves in this way. The included stand offers full ergonomic flexibility; tilt (5 forwards, 35 backwards), height (~150mm or 5.91 inches), swivel (90 left, 90 right) and pivot (90 rotation either direction into portrait). When using Rapid Rendering or any strobe backlight feature, its vital that your frame rate matches the refresh rate of the display exactly. Performance on the white saturation test was very good, with all but the final block distinct from the background. Its important to remember that individual preferences vary and that different units of the same model will require different adjustments. Whilst the somewhat greater overextension in the red to blue region remained. No PWM artifacts were observed during motion and we didnt experience accelerated eye fatigue compared to using a screen with DC dimming. Each unit includes its own individual Calman Verified factory calibration report. Note that we will not be including a section on overclocking, as the monitor refused to display an image if set much above 75Hz. This website uses cookies to improve your experience while you navigate through the website. This content contains compression artifacts which can be brought out in an obvious way due to lower than ideal perceived gamma. A notable exception is Rapid Rendering, a strobe backlight setting explored later. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. The cookies is used to store the user consent for the cookies in the category "Necessary". We found the feature uncomfortable to use and there were plenty of visual disturbances when using it. Color R Gain= 46 The Advanced setting uses a shorter pulse width than Standard, meaning the backlight spends a relatively long period in its off phase. The monitor also provided Adaptive-Sync which worked as it should on both our AMD (FreeSync) and Nvidia GPUs (G-SYNC Compatible Mode). Responsiveness (Adaptive-Sync) Shadow of the Tomb Raider is a title with plenty of dimly lit caves, passageways and the like so looks its best on a monitor with strong contrast. The consistency of shades is also excellent, with the representation of a given shade similar on the left (reverse order) and right side (printed order) of the screen. With settings turned up a bit we commonly observed slight dips below 75fps. When a monitor is used in this way, it is something which Nvidia refers to as G-SYNC Compatible. Unless you want a high-end monitor for your editing work, youll be very happy with this one. Donations are also greatly appreciated. Theres nothing here thats like the clearer (smeary) trailing observed on the VA reference screen. Weve also included our preferred Trace Free setting, Adaptive-Sync status and the refresh rate used for most of the review, just for reference. Not to the extent observed on a wide gamut model, but they appeared appropriately eye-catching compared to more muted shades. Gamma consistency was excellent, so detail levels for dark content were appropriate throughout the screen. This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. Whilst we found Level 4 particularly effective, it also locked off the brightness control. It included very eye-catching colourful elements with a clear magenta or at times cyan tint. When you open up Nvidia Control Panel, you should then see Set up G-SYNC listed in the Display section. We measured 98% sRGB coverage with this setting. Performance on the black level test was good. In contrast to a TN model where theyd be as good as invisible near the top of the screen and far too clear lower down. The monitor also provided Adaptive-Sync which worked as it should on both our AMD (FreeSync) and Nvidia GPUs (G-SYNC Compatible Mode). Particularly towards the lower end of the VRR range. We also use third-party cookies that help us analyze and understand how you use this website. FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. Colour gamut AMD 'CTC disabled' setting. Nothing substantial but still noticeable to us. And what settings I use in the software? The red block appeared a rich and consistent read throughout the screen. Sensitivity to this flickering of the backlight varies, but this is a relatively low refresh rate for a strobe backlight setting so it has strong potential to cause bother. The monitor uses a 27 Innolux IPS-type (In-Plane Switching technology) panel with 75Hz refresh rate and support for true 8-bit colour. All of which would be detrimental to accuracy within the sRGB colour space. We were pleased to see appropriate representation of medium orange (3), aquamarine (4) and gamboge (23) as these often appear either undersaturated or oversaturated. The layout of the OSD buttons is visible from the front. The red block appeared a rich and consistent read throughout the screen. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. Whilst some shades such as dark brown appear just a touch undersaturated on the monitor, in this image, this is due to how it was captured and not observed in person. There was a touch of powdery trailing in places and a bit of overshoot elsewhere, but this was quite minor really. As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. The screen surface was quite agreeable, with a light matte finish that preserved vibrancy and clarity relatively well. 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