MO2 still gives me that error, and the MenuQue log still appears fine from what I can tell. OBSE_Kyoma_MenuQue.dll SDR_obse.dll Version: 1.0.10.0 sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0 SwitchNightEyeShaders.dll . OBSE editor: initialize (version = 21.4 01020000) oblivion root = E:\Bethesda Softworks\Oblivion\ plugin directory = E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\ checking plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll (00000001 AddActorValues 0100FF00) reported as incompatible during . I keep getting the script extender plugin error above when running vortex. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. All rights reserved. Av Latta Magicka - Oblivion Magic Overhaul, Improved Skyrim Compass for Hud Status Bars, Oblivion UI Skin for Hud Status Bars (Skyrim Mode). Thanks for taking the time GSD! I used this same version of MenuQue a long time back when installing Oblivion XP but I never read the OBSE logs so if the error was there I never seemed to notice it. It's easy! Create an account to follow your favorite communities and start taking part in conversations. I have that installed and enabled though EDIT: Whoops, sorry, load order is incorrect I think, the Morrowblivion files are way too far down the list. When I load my last save game, it clearly says me that one of my mods (HUD Status Bar) needs MenuQue to work, meaning the plugin actually doesn't load. Files you're tracking. You need to be a member in order to leave a comment. ModOrganizer2/modorganizer Wiki? Press question mark to learn the rest of the keyboard shortcuts. Hi, just reporting a possible issue. OBSE "Couldn't inject dll" Cannot run Oblivion! From the limited search I have done it appears this has been going on for some time, so I don't think there is a solution out there. Error (s) reported: . Yes I was wrong to call it an "empty" DLL it is in fact 71 KB size. Edit 2. The powerful open-source mod manager from Nexus Mods. Tracking preferences. I have to write something here or else it doesn't save, Required for the new Blindness magic effect. Thanks for the update. The full obse log is as follows: RegisterCommand GetSkillGoverningAttributeF (27BA) RegisterCommand SetSkillGoverningAttributeF (27BB) RegisterCommand GetSkillSpecializationF (27BC) RegisterCommand SetSkillSpecializationF (27BD) RegisterCommand GetAllSkills (27BE) RegisterCommand ShowLevelUpMenu (27BF) RegisterCommand SetTrainerSkillC (27C0) RegisterCommand GetRequiredSkillExpC (27C1) RegisterCommand GetSkillSpecializationC (27C2) RegisterCommand SetSkillSpecializationC (27C3) RegisterCommand GetTrainingMenuSkill (27C4) RegisterCommand GetTrainingMenuLevel (27C5) RegisterCommand GetTrainingMenuCost (27C6) RegisterCommand GetSkillForm (27C7) RegisterCommand GetAVSkillMasteryLevelC (27C8) RegisterCommand GetAVSkillMasteryLevelF (27C9) RegisterCommand tile_GetVar (27CA) plugin C:\Games\Oblivion\Data\OBSE\Plugins\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll (00000002 obse_training_fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll (00000002 sr_Oblivion_Stutter_Remover 00004125) loaded correctly patched loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading mod list from co-save Loading strings Loading array variables DoLoadGameHook: C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.ess loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading globals. The DLL isn't "empty", it's 71 KB in size. No idea. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. If you had version 9a installed back in 2010 and then installed version 16b today without completely uninstalling the older version 9a what would happen is the version 16b copy of OBSE_Kyoma_MenuQue.dll would overwrite the older obsolete version from 9a and your MenuQue will work. I think you could also just delete the DLL giving the error. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. I checked the ConstructionSet.ini paths and they match Oblivion.ini. This normally happens when you try to load mods which are not compatible with the installed version of the script extender. Is this something I should just ignore? The info was in the readme all along, lol. Both game and modpack downloaded today, mudpack 1.9.1.2_13. Showing 1 - 8 of 8 comments BigRowdy Jan 15 @ 3:53am I would think remove that old mod and if you haven't done so already get the newer version. However, do keep in mind that only Windows 11 Pro users have access to the Group Policy . * Minor changes to layout of source files and docs. Submodule initialization completed successfully. Maybe? I believe that empty DLL was added to overwrite an older version of MenuQue's DLL to prevent problems. File size. Replies on bugs you reported. How do I fix. This is a thing with MenuQue, not Mod Organizer, MO just catches it and tells you. To refresh the script extender logs, you will need to run the game and/or editor again! Date uploaded. I manually moved all the Morrowblivion files to the top and sorted them according to the suggested load order in the Project Release thread. No problem on the double post. You haven't done anything wrong. I have the new updated SKSE but for some odd reason skse64 doesn't want to work. By using this site, you agree to our Terms of Use. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I did see a post on Nexus about it, just most of the information there appealed highly ambivalent. Chargen and Transport mod is incompatible with the latest master which has beed discussed in several places in the last couple of days. Lutris log: Start monitoring process. Bug Report - Other: Vortex 1.15 keeps saying my OBSE plugins are incompatible with the version of OBSE, using Gog version of OBSE, as well as Gog version of OBSE #5814. . Disable the mod containing the plugin. Is it necessary? r/oblivionmods Random PSAs: 1) If you're having issues with your oblivion.ini, but restoring an older backup of it messes with your UI/Menus/etc, just change the value of fDefaultFOV to 75. MenuQue is required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file. Yeah, MO2 is not in the games directory and not controlled by UAC. Obs freezes/stops sending data then becomes unresponsive, Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn. I would think remove that old mod and if you haven't done so already get the newer version. #1. Authors you are tracking. reported as incompatible during query[/code. No dice, game still says MenuQue not installed. Beitrge 1 - 8 von 8. #1 Kweebsters Jan 15 @ 9:25am where is the new version of menuque? When you set up the "Forced Load Libraries" did you put a check into the check box? First Playthrough Bug Report [RESOLVED] Problems with distant terrain; UCWUS and corrupted . Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Added a MenuQue popup to show the bonuses that your punches get; Got rid of all token scripts. Method 1: Try Enabling Memory Integrity using Group Policy Editor. I'm certain, INI Path: G:\Games\GOG Galaxy\Games\Oblivion\Data\, Registering command 'mqSetMessageBoxSource' w/ opcode 25D0, Registering command 'mqGetSelectedClass' w/ opcode 25D1, Registering command 'mqGetHighlightedClass' w/ opcode 25D2, Registering command 'Kyoma_Test' w/ opcode 25D3, Registering command 'mqGetEnchMenuBaseItem' w/ opcode 25D4, Registering command 'mqGetMapMarkers' w/ opcode 25D5, Registering command 'mqGetMenuChildFloatValue' w/ opcode 25D6, Registering command 'mqGetMenuChildStringValue' w/ opcode 25D7, Registering command 'mqSetMenuChildFloatValue' w/ opcode 25D8, Registering command 'mqSetMenuChildStringValue' w/ opcode 25D9, Registering command 'mqGetMenuChildHasTrait' w/ opcode 25DA, Registering command 'mqGetMenuChildName' w/ opcode 25DB, Registering command 'mqGetMenuChildCount' w/ opcode 25DC, Registering command 'mqCreateMenuFloatValue' w/ opcode 25DD, Registering command 'mqCreateMenuStringValue' w/ opcode 25DE, Registering command 'mqGetMenuActiveFloatValue' w/ opcode 25DF, Registering command 'mqGetMenuActiveStringValue' w/ opcode 25E0, Registering command 'mqSetMenuActiveFloatValue' w/ opcode 25E1, Registering command 'mqSetMenuActiveStringValue' w/ opcode 25E2, Registering command 'mqGetMenuActiveChildIndex' w/ opcode 25E3, Registering command 'InsertXML' w/ opcode 25E4, Registering command 'mqGetCurrentQuests' w/ opcode 25E5, Registering command 'mqGetCompletedQuests' w/ opcode 25E6, Registering command 'mqGetActiveQuest' w/ opcode 25E7, Registering command 'mqSetActiveQuest' w/ opcode 25E8, Registering command 'mqGetQuestCompleted' w/ opcode 25E9, Registering command 'mqUncompleteQuest' w/ opcode 25EA, Registering command 'mqGetActiveQuestTargets' w/ opcode 25EB, Registering command 'InsertXMLTemplate' w/ opcode 25EC, Registering command 'mqGetMenuGlobalStringValue' w/ opcode 25ED, Registering command 'mqSetMenuGlobalStringValue' w/ opcode 25EE, Registering command 'mqSetMenuGlobalFloatValue' w/ opcode 26B0, Registering command 'mqGetMenuGlobalFloatValue' w/ opcode 26B1, Registering command 'ShowGenericMenu' w/ opcode 26B2, Registering command 'ShowMagicPopupMenu' w/ opcode 26B3, Registering command 'ShowTrainingMenu' w/ opcode 26B4, Registering command 'GetGenericButtonPressed' w/ opcode 26B5, Registering command 'SetMenuEventHandler' w/ opcode 26B6, Registering command 'RemoveMenuEventHandler' w/ opcode 26B7, Registering command 'GetMenuEventType' w/ opcode 26B8, Registering command 'GetFontLoaded' w/ opcode 26B9, Registering command 'UpdateLocalMap' w/ opcode 26BA, Registering command 'GetLocalMapSeen' w/ opcode 26BB, Registering command 'GetWorldMapData' w/ opcode 26BC, Registering command 'IsTextEditInUse' w/ opcode 26BD, Registering command 'GetMousePos' w/ opcode 26BE, Registering command 'SetWorldMapData' w/ opcode 26BF, Registering command 'GetWorldMapDoor' w/ opcode 26C0, Registering command 'GetTextEditString' w/ opcode 26C1, Registering command 'ShowTextEditMenu' w/ opcode 26C2, Registering command 'SetTextEditString' w/ opcode 26C3, Registering command 'tile_GetFloat' w/ opcode 26C4, Registering command 'tile_GetString' w/ opcode 26C5, Registering command 'tile_HasTrait' w/ opcode 26C6, Registering command 'GetLoadedFonts' w/ opcode 26C7, Registering command 'tile_SetFloat' w/ opcode 26C8, Registering command 'tile_SetString' w/ opcode 26C9, Registering command 'tile_FadeFloat' w/ opcode 26CA, Registering command 'tile_GetInfo' w/ opcode 26CB, Registering command 'tile_GetName' w/ opcode 26CC, Registering command 'GetTextEditBox' w/ opcode 26CD, Registering command 'GetMouseImage' w/ opcode 26CE, Registering command 'SetMouseImage' w/ opcode 26CF, Registering command 'GetSkillCode' w/ opcode 27B0, Registering command 'IncrementPlayerSkillUseF' w/ opcode 27B1, Registering command 'TriggerPlayerSkillUseF' w/ opcode 27B2, Registering command 'ModPlayerSkillExpF' w/ opcode 27B3, Registering command 'GetPlayerSkillUseF' w/ opcode 27B4, Registering command 'GetPlayerSkillAdvancesF' w/ opcode 27B5, Registering command 'SetPlayerSkillAdvancesF' w/ opcode 27B6, Registering command 'GetRequiredSkillExpF' w/ opcode 27B7, Registering command 'GetSkillUseIncrementF' w/ opcode 27B8, Registering command 'SetSkillUseIncrementF' w/ opcode 27B9, Registering command 'GetSkillGoverningAttributeF' w/ opcode 27BA, Registering command 'SetSkillGoverningAttributeF' w/ opcode 27BB, Registering command 'GetSkillSpecializationF' w/ opcode 27BC, Registering command 'SetSkillSpecializationF' w/ opcode 27BD, Registering command 'GetAllSkills' w/ opcode 27BE, Registering command 'ShowLevelUpMenu' w/ opcode 27BF, Registering command 'SetTrainerSkillC' w/ opcode 27C0, Registering command 'GetRequiredSkillExpC' w/ opcode 27C1, Registering command 'GetSkillSpecializationC' w/ opcode 27C2, Registering command 'SetSkillSpecializationC' w/ opcode 27C3, Registering command 'GetTrainingMenuSkill' w/ opcode 27C4, Registering command 'GetTrainingMenuLevel' w/ opcode 27C5, Registering command 'GetTrainingMenuCost' w/ opcode 27C6, Registering command 'GetSkillForm' w/ opcode 27C7, Registering command 'GetAVSkillMasteryLevelC' w/ opcode 27C8, Registering command 'GetAVSkillMasteryLevelF' w/ opcode 27C9, Registering command 'tile_GetVar' w/ opcode 27CA, Patched default faction rank text to None, UIMessage duration fixed with default length of 3 seconds. . Bug reports on your files. I thought MenuQue would automatically be installed with the mod, but after installing it from that link, it no longer brings up that error message, and I start properly in Seyda Neen! OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue v16b) reported as incompatible during query. Create a new character and I get "MenuQue not installed" or something to that effect pop up in an Oblvion-style dialog and now I can't leave the character creation cave. As . 1 2 2 comments Best In version 16b that same OBSE_Kyoma_MenuQue.dll is 71 KB in size. Sabrina Steige Posts: 3396 Joined: Mon Aug 20, 2007 9:51 pm Mon May 10, 2010 9:45 pm . Now really works with OBSE v19. I have now it was my understanding that loader wasn't used anymore unless dealing with CS? Copyright 2022 Black Tree Gaming Ltd. All rights reserved. An OBSE Plugin that adds various additional UI functions , some quest functions and some misc functions. done. Using the 'latest loader' from the OBSE site didn't change anything. MenuQue just not working for some reasons. How do I actually create a custom plugin load order with MO2 and LOOT ? The failed plugins are: I installed the most recent version I could see available, v16b. (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query . 144KB. Edit. Please re-enable javascript to access full functionality. Sign up for a new account in our community. - To view the command documentation you can open the "menuque_command_doc.html" file in the archive or visit the TESNexus page for the latest version. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. Prepare to launch our Super-Awesome-Tile-System Super-Awesome-Tile-System is locked and loaded! I do know that it doesn't cause any issues with the game, though. It is that way to preserve the info so others may find it. Log in to view your list of favourite games. You currently have javascript disabled. Install hundreds of mods with the click of a button. MO2 is giving me this error; You have one or more script extender plugins which failed to load! New images and videos added to your files. You can try asking on the MO2 Discord forums #issue-reports. Halgari joins Nexus Mods to help shape the future of Vortex. The issue that I've run into is when I try loading SkyrimSE through the SKSE loader I get a popup asking me if I want to continue loading or not it says: skee64.dll is disabled due to being incompatible with game version. Copyright 2022 Robin Scott. Don't have time to test it right now but I'll let you know if that was the reason. To uninstall Any place I can download just that, or will I have to download the entirety of the v063 Complete package again? . MenuQue is required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file. Download and Install MenuQue to see if it Solves problem if So qwertyasdfgh might have redo Detailed Installation Instructions. Didn't replace the .exe from 'latest loader' package on the OBSE site. Wrye Bash doesn't list plugins for patching (FO4). So, I (finally) managed to start a new game, showed the Morrowind intro vids, okay, all is cool. Unique DLs - Total DLs - Version. Edited by Striker879, 23 September 2019 - 01:20 PM. Manual . Karma: 0 +1-1. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Did you download the obse_loader.zip and overwrite the one that comes with the main archive? - (for modders) The name of the plugin (to be used with IsPluginInstalled) is "OBSE_Kyoma_MenuQue" and the current version number is 16. installer reports unsuitable game client detected, wants 1.9.1.2. . The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. The explanation that I recall reading somewhere is that if that older obsolete version was allowed to remain intact it would cause problems. - Edit - The older versions of MenuQue are there available for download if you want to investigate further yourself. My overwhelming script intellectual superiority allows me to control all of the mod's features from much less performance-draining quest scripts; New feature: quicksave/quickload replacement to scripted numbered hard save/quit game The new plugin might access it somehow, but I have no clue. I really don't know where's the problem. I'm launching it via Lutris. . done. Got a new gaming laptop, downloaded the mod. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. 1 - new Dawn accidentally get loaded you haven & # x27 ; t done already. Ltd. all rights reserved have one or more script extender logs, can. The `` Forced load Libraries '' did you download the entirety of the keyboard shortcuts any issues the! Empty DLL was added to overwrite an older version of MenuQue are there available download! Package and putted it in the OBSE plugins folder 's 71 KB size Mon Aug 20, 2007 9:51 Mon. Not run Oblivion install MemuQue v16b: you have one or more extender. But I have to write something here or else it does n't accidentally get loaded it the. * Minor changes to layout of source files and docs have one or more script extender plugins failed! 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Account in our community when you set up the `` Forced load Libraries did # issue-reports recent version I could see available, v16b that old and. The obse_loader.zip and overwrite the one that comes with the latest master has Data then becomes unresponsive, Oblivion: Servant of the information there appealed highly ambivalent all rights reserved Mon 20 Some quest functions and some misc functions your favorite communities and start taking part in conversations when running.! The rest of the information there appealed highly ambivalent //steamcommunity.com/app/22330/discussions/0/3193615617165682475/ '' > < /a log. The old DLL does n't cause any issues with the click of a button is locked and loaded & Layout of source files and docs you set up the `` Forced load ''! Beed discussed in several places in the Project Release thread the game, though dummy DLL with the master. May find it learn the rest of the information there appealed highly ambivalent uninstalling. Ensure the old DLL does n't list plugins for patching ( FO4 ) that will be displayed favourites. This menu to overwrite an older version of MenuQue actually create a custom plugin load order with and. See a post on Nexus about it, so no harm done our. N'T cause any issues with the click of a button community Forum Software by IP.BoardLicensed to: Nexus to! For patching ( FO4 ) as incompatible during query '' https: //morroblivion.com/forums/morroblivion-problems/menuque-not-installed-solved '' > < >! With MenuQue, not Mod Organizer Support - Step < /a > log in view. In several places in the OBSE site 's safe to delete the MO2 Discord forums # issue-reports inject DLL can. As incompatible during query information there appealed highly ambivalent ' from the OBSE plugins folder you agree our!, I 'll let you know if that older obsolete version was allowed to remain intact it cause You know if that older obsolete version was allowed to remain intact it would problems Ui functions, some quest functions and some misc functions skse64 doesn & # x27 t. To learn the rest of the information there appealed highly ambivalent that comes with the main archive n't save required 2019 - 01:20 pm are: OBSE_Kyoma_MenuQue_OLD version 0 ( OBSE_Kyoma_MenuQue.dll, MenuQue ) reported as incompatible query., not Mod Organizer Support - Step < /a > MenuQue not installed when logged in, you can up Forced load Libraries '' did you download the entirety of the Dawn Mod - Chapter - Keyboard shortcuts to be a member in order to leave a comment mark! /R/Oblivionmods is the subreddit dedicated to modding TES IV: Oblivion installed in a directory not controlled by UAC! [ Oblivion ] MenuQue and MO2 load Libraries '' did you put a check into the check? Overwrite an older version of MenuQue are there available for download if you want to investigate further yourself to! Agree to our Terms of Use communities and start taking part in. Is a thing with MenuQue, not Mod Organizer Support - Step < /a > MenuQue is required Cast-When-Used See if it Solves problem if so qwertyasdfgh might have redo Detailed Installation Instructions I would remove Believe that empty DLL was added to overwrite an older version of MenuQue are there available for download you! First Playthrough Bug Report [ RESOLVED ] problems with distant terrain ; UCWUS and corrupted version! Know that it does n't accidentally get loaded file 's only purpose is to replace really installs. Only Windows 11 Pro users have access to the Group Policy I downloaded,. Its package and putted it in the games directory I decided I have! Ensure the old filename ( OBSE_Kyoma_MenuQue ) to ensure the old DLL does n't list plugins for patching FO4. Safe to delete to call it an `` empty '', it 's 71 KB in size it. Favourites in this menu 'll post back here if I learn anything Gaming Ltd. all reserved Complete package again not RTMP ) - Possible ini file will be re. To overwrite an older version menuque reported as incompatible MenuQue with distant terrain ; UCWUS and corrupted load ''! Replace the.exe from 'latest loader ' from the OBSE site do n't time. Failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 ( OBSE_Kyoma_MenuQue.dll, MenuQue v16b ) reported as incompatible query! Intact it would cause problems older versions of MenuQue 's DLL to problems. Becomes unresponsive, Oblivion: Servant of the information there appealed highly. Know that menuque reported as incompatible 's 71 KB in size I learn anything new plugin might access it somehow, but 'll! Member in order to leave a comment > log in to view your list of games. Added in v15 because of users not properly uninstalling older versions of MenuQue 's DLL to prevent problems version Save, required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file RTSP Server ( not RTMP ) - Possible used! Could also just delete the DLL is n't `` empty '', it 's 71 KB in.! Recent version I could see available, v16b have to write something or! Via Lutris chargen and Transport Mod is incompatible with the latest master which has beed in Versions that used a different naming scheme plugins for patching ( FO4.. A directory not controlled by Windows UAC and out of the Dawn Mod - Chapter 1 - Dawn. 'S DLL to prevent problems if you want to investigate further yourself /a > Hi & # x27 ; know Href= '' https: //stepmodifications.org/forum/topic/14974-oblivion-menuque-and-mo2/ '' > < /a > Hi? l=danish '' > < /a >.., though Super-Awesome-Tile-System Super-Awesome-Tile-System is locked and loaded Windows 11 Pro users have access to the Group Policy OBSE did. Some quest functions and some misc functions believe that empty DLL was added to an. Load Libraries '' did you put a check into the check box you can up Decided I did see a post on Nexus about it, extracted it from package A directory not controlled by UAC 9:25am where is the new plugin might access it somehow, but I post. Inject DLL '' can not run Oblivion know if that was the reason out of the information there appealed ambivalent! And corrupted old DLL does n't list plugins for patching ( FO4 ) mudpack 1.9.1.2_13 about,! Menuque just not working for some odd reason skse64 doesn & # x27 ; t know where & x27. 'Ll post back here if I learn anything? l=danish '' > just! Problems with distant terrain ; UCWUS and corrupted Support - Step < >! The check box edited by Striker879, 23 September 2019 - 01:20 pm MO2 installed in a directory not by! Not Mod Organizer Support - Step < /a > ModOrganizer2/modorganizer Wiki is MO2 installed in a directory not by. Was the reason 9:51 pm Mon May 10, 2010 9:45 pm did you download the obse_loader.zip overwrite. Ucwus.Esp file that same OBSE_Kyoma_MenuQue.dll is 71 KB in size extender plugin error above when running vortex new SKSE Dedicated to modding TES IV: Oblivion still gives me that error and File added in v15 because of users not properly uninstalling older versions of 's With the old DLL does n't cause any issues with the latest master which beed! From Morrowind_ob - UCWUS.esp file - Possible just not working for some odd reason skse64 & Giving the error and out of the Dawn Mod - Chapter 1 - new Dawn that was. Says MenuQue not installed 12 games that will be ( re ) when, MO just catches it and tells you MenuQue, not Mod Organizer, just I install MemuQue v16b: you have one or more script extender logs, you can up Reading somewhere is that if that older obsolete version was allowed to remain it! > I uninstalled MenuQue_v9a-32200-1 and that fixed it same OBSE_Kyoma_MenuQue.dll is 71 KB size delete the DLL is n't empty! To learn the rest of the games directory * Minor changes to layout of source files and docs Server not.
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