But But before Can do. As you can see over here now, whenever we're waiting for another minute, I can also go and clear the consul to see the debug line coming over there as well. So over here, as you can see, sometimes it's a lagging a bit. I also want to make sure that I renamed the class over here So everything is correct. Click on this and sit this one as a default state. Whenever I z increment ID, we want to make sure that drink list I we want to excess the drink amount into this. 39. 13. So I just sending a bit selecting it, right click and we're gonna create another image. But we want Teoh. It comes from water because the base income is 0.1. We need to go into the collect function for our little I can over here, or our little water tank. Another message over here in that case needs to be called on unable. Know what we just need to do is we put in water in the first lemon and the second said, That's where the numbers now help you out. You were able to create script herbal objects, with also some editor scripting onto this to make it more visible and make it more, Let's say useful for us. Whenever we select this, we can create a new drink into all my assets. Next one is we want to put in also a debug line over here so d back don't long. So if drink list in square brackets I don't drink. Now we need a name or ask me some more numbers into here as well as a name for the item. It is more like about how we are going to do this. And I perform my clicks. Same here. And maybe we're going to implement something to also are great. We're gonna talk about the big numbers if you like to. You want to make use often I e numerator called a co routine. You can also name a cherry. So we want to put in the currents right into this is going to be equal to and now we need to get it from the drink list. You can check this by clicking on the item holder item image, and you can see preserve aspect. In that case, we're gonna use a function called mass F dot pau. It's a time void since we don't return anything. You get the idea. And also, as you can see now, the money is ticking up. We say destroy open close parentheses. Now we're gonna go to drink, don't calculate income, try a don't drink amount, which is going to be the number we need to calculate this. And I can actually take this water tank into consideration and add by clicking once one coin, gold money, whatever it ISS onto my yeah, into my business. We can also do the same in the very top where we're buying the items, since we do update them here as well. But stretch on the site is probably the option one to go to once again. I want Ah, I hope to see you in the next session or into the length lecture. Next one is going to be my number six. So this one has a base coast off, one for 1400 and then another three zeros. We get dues for example, all GPS. Cool. We can also put all the complete stuff into the swore loop. Once you're done, make sure you have done all of them or all of those you like to use over here. And the current amount is D drink amount. What you also will notice? But we don't want that. I gonna save that and go back to my by. This is to drink. I got I cannot keep this over here, but I will take it into every time we gonna create a new script will object if you like to . What I want to do is I want to go to window animation animation, and I want to create a new animation clip. Text prefab. Maybe give it a black color to see it better. In that case, we implement a functionality called Invoke. It's not too hard to understand, I guess gonna close the drink list. And once we're calling this, we can say this start, game, object or just game object Don't sad active, and then an open close parentheses. You can and do it whatever you like or however you like. I gonna type the formula out year. Also, before you hide it, make sure you have no drinks left. So now we have all the data and here and the string. So we do all of these calculations, we're gonna create all the cask rollerball content. First off, we need to have a faction which we can call to save the game. So if you want to clean up even more, you can get rid off all debug lines we have here. So everything in quotes will be seen Golan Space Plus. So it's not that huge. This is the one we have created in the second video. So now we can't even purchase more. Over here don't to string. That's why we see question marks. We're gonna take the drink, but in this case, we want to calculate the income by and I'm once again we're gonna take the drink amount in this particular item off, whatever the amount ISS every zero off course, the next coast is going to be, Ah, whatever the base prices. Instance equal this meaning Now we can have easy access from the buy button to buy the item . This water was like an e number. So we say or tight and get current animated clip info and which one do we want to get is only the one on layer zero. We can try to remember 22. So I have Max selected. Or where we would need to catch, like all the data beforehand in this case the best way. We can also give out a DiBacco print message. The next step is we want to check if it has a drink amount, hires and zero. Then I'm good to go x one in the cameras. The last time I saved, I guess it was like 22 also in the consul. Earnings Disclaimer, Video Game Translator: Why Games Need Translators and How To Become One. #22 Watertank 2: Welcome back to the course in this Bart. After we were looping through all of that, we're gonna take this and put in the correct one. Yeah, harder and harder. Open this one over here and don't forget to save. This, of course, will be put in as D one plus. Public ate this and bring this one in the second row. So choose 1 69 60 by 10. So the is that the player can easily click onto this gonna name this one water tank. You want to go to the center and take this knob from Alfa and bring the CIA. Vice Consul jobs. On August 9, 2022, Unity released its fiscal results for the quarter ending June 2022. And this one times eight is going to be this, then this and this, and he can do the same over here once again. Then, as you can see, it reduces Alfa 20 And then it actually reactivates it again. Is the pope up tax prefab? So now we have all the pope up tanks whenever we click. First off, let's create the text element. Whenever we click on it, we're gonna add money to the game manager that's tested out. 21. End of that is the case. So we actually we unlock the next item. We're gonna put 1000 year in an eight at the base income and are gonna take the red drink. You might want to go and change this one to be framed. You're gonna learned how to set all stuff up. A blinking two times when we can do is we can stop. At the end of the game, just load the StartUp scene again. Now we clear the consul and press play again, and then the reference should be gone. So we say Drink, list. So go to you. Have you ever ever wished to know create a recreation like this? This is something which you later on have to set on your own. Since this has no exit time, it doesn't wait until Idol is completed. Whenever I have No. For example, D one. So now we know per item. And there's going to be a total a GPS text, something like that. The study of mechanical or "formal" reasoning began with philosophers and mathematicians in antiquity. We're gonna need to do the stuff after the for each lobe, I guess. You can also do it. Sale. How to publish free unity game to Google Play? You learned about Yeah. You want to have this on the side? It is something like you probably have seen before on cookie clicker and several other possibilities and possible games. And the time is measured by info in square brackets. What you can now see is we only update unlocked items. And then we put this over here. So whenever I is smaller than eight on this case seven so we can go to the last element without having any overflow, Then we're gonna increment I and do everything repeatedly inside of that until we have done so. It will be D two and so on. So I call it around it over here. In depth Unity Tutorials teaching you how to make a game in unity 3d! Meanwhile, we are clicking. Whenever we click, we're going to see that we add one money. So what I do is a copy the 1st 3 lines over here and go to this one. We're gonna take the next item in the list. What does our drink needs to know? It needs to be as set before static. As you can see, hopefully is our first water has a base price of 15 and an increment ID or an implemented income off the 150.1. We just take it once, put it into this list and then where or into this class. And let's press play again. And what do we want to insensate? I'm gonna put in any number, maybe a plus one. For instance, she ate it. Uh, depending on whatever the number is or what I named them, basically. Whatever I like to. So you see this later on? It will be super thin. How can we do that? So we call the function directly. This means it starts from top and goes to bottom through all the items inside the list, like every one second and do something at first. Then now you can see we're gonna have all this connect abilities to this. Somebody achieved something. We're gonna copy this maybe and put this under the money one and gonna say, OK, everything about money is going to lend in that you can to make it small letters, big letters. And what we do is wherever we click on by button, we want to touch by button script and we call the function by an item. Meanwhile, we're clicking on this. There's going to be a gear sign of the hell or symbol so you can see that pretty much easy . And where does that 0.1 come from? So we name it. Of course, we need to have access to our drinks. Disclosure: when you buy through links on our site, we may earn an affiliate commission. What do we also need in our game? We need to create a private drink. I don't want to have an idol state where those actually these changes are not getting Yeah , changed actually. So Annam is equal to get component in Children. But make sure the most important one is the consul. There's going to be the item name or the drink. One game gets saved and now the game object should be deactivated. I want to make it so that the pop up text is destroying itself after a given amount of time and also shows the correct info later on, depending on what has been clicked. Go to canvass scaler into your inspector and chase. We need to say costume editor and square brackets it but a buff the class name and open close Prentice's we're gonna need to declare type off, and then we need to put in a type off. I got not choose 15 and I give it a base income off 0.1. And here I want to calculate the coast, not the calculate income. #24 Click Popup Text 2: welcome back to the course in this part. But probably you're better to do this over here. I can also put us right like water and I can give it the unknown Sprite for the unknown drink image. If we go into that, we have nothing inside water. That's why we need to implement this name space. What you're gonna see beforehand. To do that, we can simply call safe load, don't safe. And now you are done with your lemon, and we can now create the next one. Opened this one up in morning develop or vicious studio, whatever your police and like personally, I like to work with him on a develop and I zoom in and for you, what we want to do is of course, we want to make sure that this is not type model behavior, but script herbal objects. 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